void DELETE_ENTITY(`entity` (Entity*));
Description: Deletes the specified entity, then sets the handle pointed to by the pointer to NULL.
| Property |
Value |
| Native Name |
DELETE_ENTITY |
| Hash |
0x4CD38C78BD19A497 |
| Return Type |
void |
| Build |
1207 |
| Parameters |
entity (Entity*) |
Parameters
Usage
Lua (Direct):
DeleteEntity(entity)
Lua (Hash):
Citizen.InvokeNative(0x4CD38C78BD19A497, entity)
Back to ENTITY