BOOL BOUNTY_GET_BOUNTY_ON_PLAYER(`gamerHandle` (Any*), `bountyData` (Any*));
| Property |
Value |
| Native Name |
BOUNTY_GET_BOUNTY_ON_PLAYER |
| Hash |
0x4EF23E04A0C8FF51 |
| Return Type |
BOOL |
| Build |
1207 |
| Parameters |
gamerHandle (Any*), bountyData (Any*) |
Parameters
gamerHandle (Any*)
bountyData (Any*)
Usage
Lua (Direct):
local result = BountyGetBountyOnPlayer(gamerHandle, bountyData)
Lua (Hash):
local result = Citizen.InvokeNative(0x4EF23E04A0C8FF51, gamerHandle, bountyData)
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