Native referenceRedM

FORCE_USE_AUDIO_GAME_OBJECT

0x4F0C413926060B38 AUDIO
FUNCTION SIGNATURE
void FORCE_USE_AUDIO_GAME_OBJECT(Vehicle vehicle, char* gameObjectName);
Property Value
Native Name FORCE_USE_AUDIO_GAME_OBJECT
Hash 0x4F0C413926060B38
Return Type void
Build 1207
Parameters vehicle (Vehicle), gameObjectName (char*)

Description: This native sets the audio to the specific vehicle hash's audioNameHash.

Usage

Lua (Direct):

ForceUseAudioGameObject(vehicle, gameObjectName)

Lua (Hash):

Citizen.InvokeNative(0x4F0C413926060B38, vehicle, gameObjectName)
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