Native referenceRedM

SET_ANIM_SCENE_BOOL

0x519E96C2C68B404B ANIMSCENE
FUNCTION SIGNATURE
void SET_ANIM_SCENE_BOOL(AnimScene animScene, char* name, BOOL value, BOOL p3);
Property Value
Native Name SET_ANIM_SCENE_BOOL
Hash 0x519E96C2C68B404B
Return Type void
Build 1207
Parameters animScene (AnimScene), name (char*), value (BOOL), p3 (BOOL)

Usage

Lua (Direct):

SetAnimSceneBool(animScene, name, value, p3)

Lua (Hash):

Citizen.InvokeNative(0x519E96C2C68B404B, animScene, name, value, p3)
Back to ANIMSCENE