Native referenceRedM

_DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYER

0x5230BF34EB0EC645 OBJECT
FUNCTION SIGNATURE
void _DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYER(Hash doorHash);
Property Value
Native Name _DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYER
Hash 0x5230BF34EB0EC645
Return Type void
Build 1207
Parameters doorHash (Hash)

Description: Clears the stored player ID for a door that was force-opened via physical interaction (e.g. kick or shoulder bash). This resets the value returned by:_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER

Usage

Lua (Direct):

DoorSystemClearForcedOpenPlayer(doorHash)

Lua (Hash):

Citizen.InvokeNative(0x5230BF34EB0EC645, doorHash)
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