void _SAVEGAME_GET_INT(`p0` (Any*), `variableName` (const char*));
| Property |
Value |
| Native Name |
_SAVEGAME_GET_INT |
| Hash |
0x529B9CCD0972AF4E |
| Return Type |
void |
| Build |
1207 |
| Parameters |
p0 (Any*), variableName (const char*) |
Parameters
p0 (Any*)
variableName (const char*)
Usage
Lua (Direct):
SavegameGetInt(p0, variableName)
Lua (Hash):
Citizen.InvokeNative(0x529B9CCD0972AF4E, p0, variableName)
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