BOOL _STAT_PHEROMONE_COOLDOWN_LEGENDARY_ANIMAL(`entity` (Entity), `statId` (Any*));
Description: statId: see STAT_ID_IS_VALID
| Property |
Value |
| Native Name |
_STAT_PHEROMONE_COOLDOWN_LEGENDARY_ANIMAL |
| Hash |
0x5420D398A42917FC |
| Return Type |
BOOL |
| Build |
1311 |
| Parameters |
entity (Entity), statId (Any*) |
Parameters
entity (Entity)
statId (Any*)
Usage
Lua (Direct):
local result = StatPheromoneCooldownLegendaryAnimal(entity, statId)
Lua (Hash):
local result = Citizen.InvokeNative(0x5420D398A42917FC, entity, statId)
End of STATS natives part 2
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