float _GET_ANIM_SCENE_TIME(`animScene` (AnimScene));
| Property |
Value |
| Native Name |
_GET_ANIM_SCENE_TIME |
| Hash |
0x61BE7D6186260002 |
| Return Type |
float |
| Build |
1207 |
| Parameters |
animScene (AnimScene) |
Parameters
Usage
Lua (Direct):
local result = GetAnimSceneTime(animScene)
Lua (Hash):
local result = Citizen.InvokeNative(0x61BE7D6186260002, animScene)
Back to ANIMSCENE