Native referenceRedMclient

SAVEGAME_SAVE_SP

0x62C9EB51656D68CE SAVE
FUNCTION SIGNATURE
BOOL SAVEGAME_SAVE_SP(Hash savegameType);
Property Value
Native Name SAVEGAME_SAVE_SP
Hash 0x62C9EB51656D68CE
Return Type BOOL
Build 1207
API Set client
Parameters savegameType (Hash)

Description: enum eSavegameType : Hash { SAVEGAMETYPE_AMBIENT = 0x3CA4E1F8, SAVEGAMETYPE_DEFAULT = 0xCB6ED080, SAVEGAMETYPE_DELETE_CHAR = 0xCD35F947, SAVEGAMETYPE_END_CREATE_NEWCHAR = 0x4C50A3CE, SAVEGAMETYPE_END_MATCH = 0xE470ED50, SAVEGAMETYPE_END_MISSION = 0x9A444E54, SAVEGAMETYPE_END_SESSION = 0x6D23956C, SAVEGAMETYPE_END_SHOPPING = 0xA311A6C4, SAVEGAMETYPE_RANKUP = 0xE25F8017, SAVEGAMETYPE_SCRIPT_MP_GLOBALS = 0xAFF30AD4, SAVEGAMETYPE_SP_AUTOSAVE = 0xF4AE69EC, SAVEGAMETYPE_SP_DEBUG = 0x6A8122FD, SAVEGAMETYPE_SP_PROPERTY = 0xAE0AB38E };

Usage

Lua (Direct):

local result = SavegameSaveSp(savegameType)

Lua (Hash):

local result = Citizen.InvokeNative(0x62C9EB51656D68CE, savegameType)
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