Native referenceRedM

EAGLE_EYE_SET_CUSTOM_ENTITY_TINT

0x62ED71E133B6C9F1 PLAYER
FUNCTION SIGNATURE
void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT(`entity` (Entity), `red` (int), `green` (int), `blue` (int));
Property Value
Native Name EAGLE_EYE_SET_CUSTOM_ENTITY_TINT
Hash 0x62ED71E133B6C9F1
Return Type void
Build 1207
Parameters entity (Entity), red (int), green (int), blue (int)

Parameters

  • entity (Entity)
  • red (int)
  • green (int)
  • blue (int)

Usage

Lua (Direct):

EagleEyeSetCustomEntityTint(entity, red, green, blue)

Lua (Hash):

Citizen.InvokeNative(0x62ED71E133B6C9F1, entity, red, green, blue)

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