| Property | Value |
|---|---|
| Native Name | _STAT_ID_INCREMENT_INT |
| Hash | 0x6A0184E904CDF25E |
| Return Type | void |
| Build | 1207 |
| Parameters | statId (Any*), amount (int) |
Description: Increments an integer stat by the supplied amount. statId is not a raw stat hash; it is a stat-id buffer/struct in the same format used by STAT_ID_IS_VALID. In common usage this is an 8-byte buffer with the stat hash written as int32 at offset 0 and 0 written as int32 at offset 4. Use this for counter-style stats, for example incrementing FISH_ESCAPED by 1. The first argument is not a plain integer stat hash; it is a stat-id buffer.
Usage
Lua (Direct):
StatIdIncrementInt(statId, amount)
Lua (Hash):
Citizen.InvokeNative(0x6A0184E904CDF25E, statId, amount)
Examples
local function createStatIdBuffer(statHash)
local view = DataView.ArrayBuffer(8)
view:SetInt32(0, statHash, true)
view:SetInt32(4, 0, true)
return view
end
local statId = createStatIdBuffer(GetHashKey("FISH_ESCAPED"))
Citizen.InvokeNative(0x6A0184E904CDF25E, statId:Buffer(), 1)