Native referenceRedM

ATTACH_ENTITY_TO_ENTITY

0x6B9BBD38AB0796DF ENTITY
FUNCTION SIGNATURE
void ATTACH_ENTITY_TO_ENTITY(Entity entity1, Entity entity2, int boneIndex, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, BOOL p9, BOOL useSoftPinning, BOOL collision, BOOL isPed, int rotationOrder, BOOL syncRot);

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