Native referenceRedM

SET_ANIM_SCENE_FLOAT

0x6BC5104E68CBEFE8 ANIMSCENE
FUNCTION SIGNATURE
void SET_ANIM_SCENE_FLOAT(AnimScene animScene, char* name, float value, BOOL p3, BOOL p4);
Property Value
Native Name SET_ANIM_SCENE_FLOAT
Hash 0x6BC5104E68CBEFE8
Return Type void
Build 1207
Parameters animScene (AnimScene), name (char*), value (float), p3 (BOOL), p4 (BOOL)

Usage

Lua (Direct):

SetAnimSceneFloat(animScene, name, value, p3, p4)

Lua (Hash):

Citizen.InvokeNative(0x6BC5104E68CBEFE8, animScene, name, value, p3, p4)
Back to ANIMSCENE