Description: Returns the collision intensity currently registered on the specified entity.
Used after HAS_ENTITY_COLLIDED_WITH_ANYTHING to measure how strong the impact was. Higher values indicate a stronger collision/impact
Usage
Lua (Direct):
local result = GetCollisionIntensity(vehicle)
Lua (Hash):
local result = Citizen.InvokeNative(0x6D58167F62238284, vehicle)