Native referenceRedMclient

_EAGLE_EYE_ADD_PARTICLE_EFFECT_TO_ENTITY

0x6ECFC621A168424C PLAYER
FUNCTION SIGNATURE
void _EAGLE_EYE_ADD_PARTICLE_EFFECT_TO_ENTITY(Entity entity1, Entity entity2, int p2, int heading);
Property Value
Native Name _EAGLE_EYE_ADD_PARTICLE_EFFECT_TO_ENTITY
Hash 0x6ECFC621A168424C
Return Type void
Build 1207
API Set client
Parameters entity1 (Entity), entity2 (Entity), p2 (int), heading (int)

Description: Add a yellow particle to the entity. entity: entity to apply yellow particle entity2: same entity as entit p2: always heading: always 0

Usage

Lua (Direct):

EagleEyeAddParticleEffectToEntity(entity1, entity2, p2, heading)

Lua (Hash):

Citizen.InvokeNative(0x6ECFC621A168424C, entity1, entity2, p2, heading)
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