Native referenceRedM

_DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE

0x6F1F0B17109309DA ANIMSCENE
FUNCTION SIGNATURE
BOOL _DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE(AnimScene animScene, char* entityId);
Property Value
Native Name _DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE
Hash 0x6F1F0B17109309DA
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityId (char*)

Usage

Lua (Direct):

local result = DoesEntityWithIdExistInAnimScene(animScene, entityId)

Lua (Hash):

local result = Citizen.InvokeNative(0x6F1F0B17109309DA, animScene, entityId)
Back to ANIMSCENE