Native referenceRedM

PLAY_SOUND_FROM_ENTITY

0x6FB1DA3CA9DA7D90 AUDIO
FUNCTION SIGNATURE
void PLAY_SOUND_FROM_ENTITY(char* audioName, Entity entity, char* audioRef, BOOL isNetwork, Any p4, Any p5);
Property Value
Native Name PLAY_SOUND_FROM_ENTITY
Hash 0x6FB1DA3CA9DA7D90
Return Type void
Build 1207
Parameters audioName (char*), entity (Entity), audioRef (char*), isNetwork (BOOL), p4 (Any), p5 (Any)

Usage

Lua (Direct):

PlaySoundFromEntity(audioName, entity, audioRef, isNetwork, p4, p5)

Lua (Hash):

Citizen.InvokeNative(0x6FB1DA3CA9DA7D90, audioName, entity, audioRef, isNetwork, p4, p5)
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