| Property | Value |
|---|---|
| Native Name | _GET_PROJECTILE_IN_VOLUME |
| Hash | 0x74C8000FDD1BB222 |
| Return Type | Any |
| Build | 1207 |
| API Set | client |
| Parameters | volume (Volume), outProjectile (Any*) |
Description: Finds a projectile entity inside the given Volume and writes its handle to the out pointer.
Parameters:
- volume: Volume to search in.
- outEntity: [out] Receives the found projectile entity handle.
Returns:
- BOOL: true if a projectile was found and written; false otherwise.
Notes:
- Returns the first matching projectile the engine reports for that volume (order is unspecified).
- Not limited to ignited projectiles (see 0x74C8000FDD1BB111 for the ignited-only variant).
- The returned entity is typically an OBJECT; validate with ENTITY::DOES_ENTITY_EXIST.
- Lua example: https://pastebin.com/ZgaUSEEP
_GET_PO*
Usage
Lua (Direct):
local result = GetProjectileInVolume(volume, outProjectile)
Lua (Hash):
local result = Citizen.InvokeNative(0x74C8000FDD1BB222, volume, outProjectile)