Native referenceRedM
SET_BLIP_SPRITE
0x74F74D3207ED525C MAPvoid SET_BLIP_SPRITE(`blip` (Blip), `hash` (Hash), `p2` (BOOL));Knowledge from the field
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Finding / 121BLIP_ADD_FOR_COORDS style hash: don't assume an unrecognized decimal is garbage — it may be a real name you just haven't tried, or a sprite hash misapplied to the style slot
## Context Debugging a "blip doesn't show" report for a RedM point blip created via `BLIP_ADD_FOR_COORDS` (`0x554D9D53F696D002`). ## The trap The existing code passed `1664425300` as the first (style
Read the field note Finding / 5BLIP_ADD_FOR_COORDS first arg is a BLIP_STYLE_* hash, not a sprite hash — passing a sprite returns a silent inert blip
## Context Adding map blips in RedM, often when porting GTA V code or following GTA tutorials. ## The trap `BLIP_ADD_FOR_COORDS` (`0x554D9D53F696D002`) signature is `(blipHash, x, y, z) -> Blip`. The
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