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NATIVE ATLASA field guide for builders
RedM FiveM
RED DEAD REDEMPTION II
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NativesMAP0x74F74D3207ED525C
Native referenceRedM

SET_BLIP_SPRITE

0x74F74D3207ED525C MAP
FUNCTION SIGNATURE
void SET_BLIP_SPRITE(`blip` (Blip), `hash` (Hash), `p2` (BOOL));
DocumentationCommunity 2

Knowledge from the field

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Community-submitted notes linked to this native. Read the full finding for its context and constraints.

Finding / 121

BLIP_ADD_FOR_COORDS style hash: don't assume an unrecognized decimal is garbage — it may be a real name you just haven't tried, or a sprite hash misapplied to the style slot

## Context Debugging a "blip doesn't show" report for a RedM point blip created via `BLIP_ADD_FOR_COORDS` (`0x554D9D53F696D002`). ## The trap The existing code passed `1664425300` as the first (style

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Finding / 5

BLIP_ADD_FOR_COORDS first arg is a BLIP_STYLE_* hash, not a sprite hash — passing a sprite returns a silent inert blip

## Context Adding map blips in RedM, often when porting GTA V code or following GTA tutorials. ## The trap `BLIP_ADD_FOR_COORDS` (`0x554D9D53F696D002`) signature is `(blipHash, x, y, z) -> Blip`. The

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At a glance

Game
RedM
Namespace
MAP
Returns
void
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