Description: something to do with doors lockdown when navmesh is swapping? UPDATE_WORLD_STATE, seems to be for locking something
| Property | Value |
|---|---|
| Native Name | _0x7F458B543006C8FE |
| Hash | 0x7F458B543006C8FE |
| Return Type | void |
| API Set | client |
| Build | 1207 |
| Parameters | doorHash (Hash), p1 (int) |
Parameters
doorHash(Hash)p1(int)
Usage
Lua (Direct):
_0x7F458B543006C8FE(doorHash, p1)
Lua (Hash):
Citizen.InvokeNative(0x7F458B543006C8FE, doorHash, p1)
End of OBJECT natives part 2