| Property | Value |
|---|---|
| Native Name | _CHANGE_ENTITY_HEALTH |
| Hash | 0x835F131E7DC8F97A |
| Return Type | BOOL |
| Build | 1207 |
| API Set | client |
| Parameters | entity (Entity), amount (float), entity2 (Entity), weaponHash (Hash) |
Description: Alters entity's health by 'amount'. Can be negative (to drain health). In the scripts entity2 and weaponHash are unused (zero).
Usage
Lua (Direct):
local result = ChangeEntityHealth(entity, amount, entity2, weaponHash)
Lua (Hash):
local result = Citizen.InvokeNative(0x835F131E7DC8F97A, entity, amount, entity2, weaponHash)