BOOL GET_ANIM_SCENE_ENTITY_LOCATION_DATA(AnimScene animScene, char* entityName, Vector3* matrix, BOOL p3, char* playbackListName, int p5);
| Property |
Value |
| Native Name |
GET_ANIM_SCENE_ENTITY_LOCATION_DATA |
| Hash |
0x8398438D8F14F56D |
| Return Type |
BOOL |
| Build |
1207 |
| Parameters |
animScene (AnimScene), entityName (char*), matrix (Vector3*), p3 (BOOL), playbackListName (char*), p5 (int) |
Usage
Lua (Direct):
local result = GetAnimSceneEntityLocationData(animScene, entityName, matrix, p3, playbackListName, p5)
Lua (Hash):
local result = Citizen.InvokeNative(0x8398438D8F14F56D, animScene, entityName, matrix, p3, playbackListName, p5)
Back to ANIMSCENE