Native referenceRedM

GET_ANIM_SCENE_ENTITY_LOCATION_DATA

0x8398438D8F14F56D ANIMSCENE
FUNCTION SIGNATURE
BOOL GET_ANIM_SCENE_ENTITY_LOCATION_DATA(AnimScene animScene, char* entityName, Vector3* matrix, BOOL p3, char* playbackListName, int p5);
Property Value
Native Name GET_ANIM_SCENE_ENTITY_LOCATION_DATA
Hash 0x8398438D8F14F56D
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityName (char*), matrix (Vector3*), p3 (BOOL), playbackListName (char*), p5 (int)

Usage

Lua (Direct):

local result = GetAnimSceneEntityLocationData(animScene, entityName, matrix, p3, playbackListName, p5)

Lua (Hash):

local result = Citizen.InvokeNative(0x8398438D8F14F56D, animScene, entityName, matrix, p3, playbackListName, p5)
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