Native referenceRedM

SET_ANIM_SCENE_ENTITY

0x8B720AD451CA2AB3 ANIMSCENE
FUNCTION SIGNATURE
void SET_ANIM_SCENE_ENTITY(AnimScene animScene, char* entityName, Entity entity, int flags);
Property Value
Native Name SET_ANIM_SCENE_ENTITY
Hash 0x8B720AD451CA2AB3
Return Type void
Build 1207
Parameters animScene (AnimScene), entityName (char*), entity (Entity), flags (int)

Usage

Lua (Direct):

SetAnimSceneEntity(animScene, entityName, entity, flags)

Lua (Hash):

Citizen.InvokeNative(0x8B720AD451CA2AB3, animScene, entityName, entity, flags)
Back to ANIMSCENE