float _GET_WEAPON_DAMAGE(`weaponObject` (Object));
Description: Related to weapon visual damage, not actual damage.
| Property |
Value |
| Native Name |
_GET_WEAPON_DAMAGE |
| Hash |
0x904103D5D2333977 |
| Return Type |
float |
| Build |
1207 |
| Parameters |
weaponObject (Object) |
Parameters
Usage
Lua (Direct):
local result = GetWeaponDamage(weaponObject)
Lua (Hash):
local result = Citizen.InvokeNative(0x904103D5D2333977, weaponObject)
End of WEAPON natives part 3
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