Native referenceRedM

_GET_WEAPON_DAMAGE

0x904103D5D2333977 WEAPON
FUNCTION SIGNATURE
float _GET_WEAPON_DAMAGE(`weaponObject` (Object));

Description: Related to weapon visual damage, not actual damage.

Property Value
Native Name _GET_WEAPON_DAMAGE
Hash 0x904103D5D2333977
Return Type float
Build 1207
Parameters weaponObject (Object)

Parameters

  • weaponObject (Object)

Usage

Lua (Direct):

local result = GetWeaponDamage(weaponObject)

Lua (Hash):

local result = Citizen.InvokeNative(0x904103D5D2333977, weaponObject)

End of WEAPON natives part 3

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