BOOL GET_RANDOM_VEHICLE_NODE(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, Vector3* outPosition, int* nodeId);
| Property |
Value |
| Native Name |
GET_RANDOM_VEHICLE_NODE |
| Hash |
0x93E0DB8440B73A7D |
| Return Type |
BOOL |
| Build |
1207 |
| Parameters |
x (float), y (float), z (float), radius (float), p4 (BOOL), p5 (BOOL), p6 (BOOL), outPosition (Vector3*), nodeId (int*) |
Usage
Lua (Direct):
local result = GetRandomVehicleNode(x, y, z, radius, p4, p5, p6, outPosition, nodeId)
Lua (Hash):
local result = Citizen.InvokeNative(0x93E0DB8440B73A7D, x, y, z, radius, p4, p5, p6, outPosition, nodeId)
Back to PATHFIND