BOOL GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE(`ped` (Ped), `weaponHash` (Hash), `distance` (float), `outCoords` (Vector3*), `outProjectile` (Object*), `p5` (BOOL), `mustBeOwnedByThisPed` (BOOL));
| Property |
Value |
| Native Name |
GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE |
| Hash |
0x9578986A6105A6AD |
| Return Type |
BOOL |
| Build |
1207 |
| Parameters |
ped (Ped), weaponHash (Hash), distance (float), outCoords (Vector3*), outProjectile (Object*), p5 (BOOL), mustBeOwnedByThisPed (BOOL) |
Parameters
ped (Ped)
weaponHash (Hash)
distance (float)
outCoords (Vector3*)
outProjectile (Object*)
p5 (BOOL)
mustBeOwnedByThisPed (BOOL)
Usage
Lua (Direct):
local result = GetProjectileOfProjectileTypeWithinDistance(ped, weaponHash, distance, outCoords, outProjectile, p5, mustBeOwnedByThisPed)
Lua (Hash):
local result = Citizen.InvokeNative(0x9578986A6105A6AD, ped, weaponHash, distance, outCoords, outProjectile, p5, mustBeOwnedByThisPed)
Back to MISC