Object _CREATE_WEAPON_OBJECT(`weaponHash` (Hash), `ammoCount` (int), `x` (float), `y` (float), `z` (float), `showWorldModel` (BOOL), `scale` (float));
| Property |
Value |
| Native Name |
_CREATE_WEAPON_OBJECT |
| Hash |
0x9888652B8BA77F73 |
| Return Type |
Object |
| Build |
1207 |
| Parameters |
weaponHash (Hash), ammoCount (int), x (float), y (float), z (float), showWorldModel (BOOL), scale (float) |
Parameters
weaponHash (Hash)
ammoCount (int)
x (float)
y (float)
z (float)
showWorldModel (BOOL)
scale (float)
Usage
Lua (Direct):
local result = CreateWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, scale)
Lua (Hash):
local result = Citizen.InvokeNative(0x9888652B8BA77F73, weaponHash, ammoCount, x, y, z, showWorldModel, scale)
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