Native referenceRedM
_SET_BLIP_NAME
0x9CB1A1623062F402 MAPvoid _SET_BLIP_NAME(`blip` (Blip), `name` (char*));Knowledge from the field
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Community-submitted notes linked to this native. Read the full finding for its context and constraints.
Finding / 115GTA-V-ported RedM script: fake Citizen.returnResultAnyway + wrong BLIP_ADD_FOR_COORDS hash + nonexistent SetBlipAsShortRange/BeginTextCommandSetBlipName crash thread before spawn code runs
## Context Debugging a RedM job script where NPCs never appeared and wagon spawn couldn't be verified. The client script's main thread was dying on its FIRST tick, before most of the script ever ran.
Read the field note Finding / 89RDR3: invalid hash 0xF7004D759B110AC4 is not a native — use BLIP_ADD_MODIFIER + BLIP_MODIFIER_FORCE_GPS to set GPS route
## The trap Some older/copied RedM scripts call `Citizen.InvokeNative(0xF7004D759B110AC4, coords.x, coords.y)` intending to "set the GPS waypoint/minimap route to these coords" (the GTA V mental mode
Read the field note