Native referenceRedM

_DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST

0x9D1ECA9337BE9FC3 ANIMSCENE
FUNCTION SIGNATURE
BOOL _DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST(AnimScene animScene, char* entityName);
Property Value
Native Name _DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST
Hash 0x9D1ECA9337BE9FC3
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityName (char*)

Usage

Lua (Direct):

local result = DoesAnimSceneOwnershipOfEntityExist(animScene, entityName)

Lua (Hash):

local result = Citizen.InvokeNative(0x9D1ECA9337BE9FC3, animScene, entityName)
Back to ANIMSCENE