void _GET_SPAWN_DATA_FOR_ROAD_NODE(`nodeId` (int), `x` (float), `y` (float), `z` (float), `outCoords` (Vector3*), `heading` (float*));
| Property |
Value |
| Native Name |
_GET_SPAWN_DATA_FOR_ROAD_NODE |
| Hash |
0xA3791B915B8B84C6 |
| Return Type |
void |
| Build |
1207 |
| Parameters |
nodeId (int), x (float), y (float), z (float), outCoords (Vector3*), heading (float*) |
Parameters
nodeId (int)
x (float)
y (float)
z (float)
outCoords (Vector3*)
heading (float*)
Usage
Lua (Direct):
GetSpawnDataForRoadNode(nodeId, x, y, z, outCoords, heading)
Lua (Hash):
Citizen.InvokeNative(0xA3791B915B8B84C6, nodeId, x, y, z, outCoords, heading)
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