Native referenceRedM

_SET_STATUS_EFFECT_CORE_ICON

0xA4D3A1C008F250DF ATTRIBUTE
FUNCTION SIGNATURE
void _SET_STATUS_EFFECT_CORE_ICON(int statusEffectType);
Property Value
Native Name _SET_STATUS_EFFECT_CORE_ICON
Hash 0xA4D3A1C008F250DF
Return Type void
Build 1207
Parameters statusEffectType (int)

Description: Displays status effects on core icons (includes warnings).

enum eUiRpgStatusEffect { STATUS_NONE, STATUS_COLD, STATUS_HOT, STATUS_OVERFED, STATUS_DIRTY, STATUS_SNAKE_VENOM, STATUS_ARROW_WOUNDED, STATUS_ARROW_DRAINED, STATUS_ARROW_DISORIENTED, STATUS_ARROW_TRACKED, STATUS_ARROW_CONFUSION, STATUS_UNDERWEIGHT, STATUS_OVERWEIGHT, STATUS_SICK_1, STATUS_SICK_2, STATUS_PREDATOR_INVULNERABLE };

Usage

Lua (Direct):

SetStatusEffectCoreIcon(statusEffectType)

Lua (Hash):

Citizen.InvokeNative(0xA4D3A1C008F250DF, statusEffectType)
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