Native referenceRedM

_DOES_ANIM_SCENE_PLAY_LIST_EXIST

0xA9016536015DE29D ANIMSCENE
FUNCTION SIGNATURE
BOOL _DOES_ANIM_SCENE_PLAY_LIST_EXIST(AnimScene animScene, char* playbackListName);
Property Value
Native Name _DOES_ANIM_SCENE_PLAY_LIST_EXIST
Hash 0xA9016536015DE29D
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), playbackListName (char*)

Usage

Lua (Direct):

local result = DoesAnimScenePlayListExist(animScene, playbackListName)

Lua (Hash):

local result = Citizen.InvokeNative(0xA9016536015DE29D, animScene, playbackListName)
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