Native referenceRedM

_DAMAGE_OBJECT_FRAGMENT_BY_INDEX

0xAAACF33CBF9B990A OBJECT
FUNCTION SIGNATURE
void _DAMAGE_OBJECT_FRAGMENT_BY_INDEX(Object object, int fragmentIndex);
Property Value
Native Name _DAMAGE_OBJECT_FRAGMENT_BY_INDEX
Hash 0xAAACF33CBF9B990A
Return Type void
Build 1207
Parameters object (Object), fragmentIndex (int)

Description: Damages or breaks a specific predefined fragment/section of an object using the provided fragment index. Unlike generic damage systems, this native appears to directly target one of the object's internal fracture sections. The index parameter determines which part of the object is damaged or broken. Different index values cause different fragments of the object to detach or break.

Usage

Lua (Direct):

DamageObjectFragmentByIndex(object, fragmentIndex)

Lua (Hash):

Citizen.InvokeNative(0xAAACF33CBF9B990A, object, fragmentIndex)
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