Native referenceRedMclient

_ADD_PLAYER_AS_FOLLOW_TARGET

0xAC22AA6DF4D1C1DE PLAYER
FUNCTION SIGNATURE
void _ADD_PLAYER_AS_FOLLOW_TARGET(Player player, Ped ped, float p2, float p3, int followMode, int followPriority, BOOL p6);
Property Value
Native Name _ADD_PLAYER_AS_FOLLOW_TARGET
Hash 0xAC22AA6DF4D1C1DE
Return Type void
Build 1207
API Set client
Parameters player (Player), ped (Ped), p2 (float), p3 (float), followMode (int), followPriority (int), p6 (BOOL)

Description: Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES followMode: HORSEFOLLOWMODE_AUTO = 0, HORSEFOLLOWMODE_SIDE_ONLY, HORSEFOLLOWMODE_BEHIND_ONLY, HORSEFOLLOWMODE_BEHIND_AND_SIDE, HORSEFOLLOWMODE_BEHIND_CLOSE followPriority: HORSEFOLLOWPRIORITY_STEER_ASSIST = 0, HORSEFOLLOWPRIORITY_AMBIENT, HORSEFOLLOWPRIORITY_NORMAL, HORSEFOLLOWPRIORITY_HIGH

Usage

Lua (Direct):

AddPlayerAsFollowTarget(player, ped, p2, p3, followMode, followPriority, p6)

Lua (Hash):

Citizen.InvokeNative(0xAC22AA6DF4D1C1DE, player, ped, p2, p3, followMode, followPriority, p6)
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