void GET_ANIM_SCENE_ORIGIN(`animScene` (AnimScene), `position` (Vector3*), `rotation` (Vector3*), `order` (int));
| Property |
Value |
| Native Name |
GET_ANIM_SCENE_ORIGIN |
| Hash |
0xADF1D53F3B1FE0A7 |
| Return Type |
void |
| Build |
1207 |
| Parameters |
animScene (AnimScene), position (Vector3*), rotation (Vector3*), order (int) |
Parameters
animScene (AnimScene)
position (Vector3*)
rotation (Vector3*)
order (int)
Usage
Lua (Direct):
GetAnimSceneOrigin(animScene, position, rotation, order)
Lua (Hash):
Citizen.InvokeNative(0xADF1D53F3B1FE0A7, animScene, position, rotation, order)
Back to ANIMSCENE