BOOL NETWORK_CLAN_PLAYER_IS_ACTIVE(int* networkHandle);
| Property |
Value |
| Native Name |
NETWORK_CLAN_PLAYER_IS_ACTIVE |
| Hash |
0xB124B57F571D8F18 |
| Return Type |
BOOL |
| Build |
1207 |
| Parameters |
networkHandle (int*) |
Usage
Lua (Direct):
local result = NetworkClanPlayerIsActive(networkHandle)
Lua (Hash):
local result = Citizen.InvokeNative(0xB124B57F571D8F18, networkHandle)
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