Native referenceRedMclient

_PLAY_SOUND_FROM_SCRIPTED_SPEECH

0xB18FEC133C7C6C69 AUDIO
FUNCTION SIGNATURE
Any _PLAY_SOUND_FROM_SCRIPTED_SPEECH(int scriptedSpeech);
Property Value
Native Name _PLAY_SOUND_FROM_SCRIPTED_SPEECH
Hash 0xB18FEC133C7C6C69
Return Type Any
Build 1207
API Set client
Parameters scriptedSpeech (int)

Description: Play/advance a scripted speech created via _CREATE_NEW_SCRIPTED_PED_AMBIENT_SPEECH and return a status code. Return values: 0 = not ready/invalid/failed 1 = started/playing 2 = finished/consumed (you can drop the handle) Typical usage: poll this in a tick after creating the speech; when it returns 2, clear your handle.

Usage

Lua (Direct):

local result = PlaySoundFromScriptedSpeech(scriptedSpeech)

Lua (Hash):

local result = Citizen.InvokeNative(0xB18FEC133C7C6C69, scriptedSpeech)
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