int GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(`worldX` (float), `worldY` (float), `worldZ` (float), `screenX` (float*), `screenY` (float*));
| Property |
Value |
| Native Name |
GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION |
| Hash |
0xB39C81628EF10B42 |
| Return Type |
int |
| Build |
1207 |
| Parameters |
worldX (float), worldY (float), worldZ (float), screenX (float*), screenY (float*) |
Parameters
worldX (float)
worldY (float)
worldZ (float)
screenX (float*)
screenY (float*)
Usage
Lua (Direct):
local result = GetHudScreenPositionFromWorldPosition(worldX, worldY, worldZ, screenX, screenY)
Lua (Hash):
local result = Citizen.InvokeNative(0xB39C81628EF10B42, worldX, worldY, worldZ, screenX, screenY)
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