Native referenceRedM

GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION

0xB39C81628EF10B42 HUD
FUNCTION SIGNATURE
int GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(`worldX` (float), `worldY` (float), `worldZ` (float), `screenX` (float*), `screenY` (float*));
Property Value
Native Name GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION
Hash 0xB39C81628EF10B42
Return Type int
Build 1207
Parameters worldX (float), worldY (float), worldZ (float), screenX (float*), screenY (float*)

Parameters

  • worldX (float)
  • worldY (float)
  • worldZ (float)
  • screenX (float*)
  • screenY (float*)

Usage

Lua (Direct):

local result = GetHudScreenPositionFromWorldPosition(worldX, worldY, worldZ, screenX, screenY)

Lua (Hash):

local result = Citizen.InvokeNative(0xB39C81628EF10B42, worldX, worldY, worldZ, screenX, screenY)

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