Native referenceRedM

IS_AUDIO_SCENE_ACTIVE

0xB65B60556E2A9225 AUDIO
FUNCTION SIGNATURE
BOOL IS_AUDIO_SCENE_ACTIVE(char* scene);
Property Value
Native Name IS_AUDIO_SCENE_ACTIVE
Hash 0xB65B60556E2A9225
Return Type BOOL
Build 1207
Parameters scene (char*)

Parameters

  • scene (char*) — the name of the scene

Usage

Lua (Direct):

local result = IsAudioSceneActive(scene)

Lua (Hash):

local result = Citizen.InvokeNative(0xB65B60556E2A9225, scene)
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