Native referenceRedM

_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS

0xB6E1A185C2B9319A PERSISTENCE
FUNCTION SIGNATURE
BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS(`x` (float), `y` (float), `z` (float));
Property Value
Native Name _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS
Hash 0xB6E1A185C2B9319A
Return Type BOOL
Build 1207
Parameters x (float), y (float), z (float)

Parameters

  • x (float)
  • y (float)
  • z (float)

Usage

Lua (Direct):

local result = PersistenceIsScenarioMarkedAsLootedAtCoords(x, y, z)

Lua (Hash):

local result = Citizen.InvokeNative(0xB6E1A185C2B9319A, x, y, z)

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