Native referenceRedM

HAS_ENTITY_EXITED_ANIM_SCENE

0xB89FCFF19DAFFF28 ANIMSCENE
FUNCTION SIGNATURE
BOOL HAS_ENTITY_EXITED_ANIM_SCENE(AnimScene animScene, char* entityName);
Property Value
Native Name HAS_ENTITY_EXITED_ANIM_SCENE
Hash 0xB89FCFF19DAFFF28
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityName (char*)

Usage

Lua (Direct):

local result = HasEntityExitedAnimScene(animScene, entityName)

Lua (Hash):

local result = Citizen.InvokeNative(0xB89FCFF19DAFFF28, animScene, entityName)
Back to ANIMSCENE