Native referenceRedM

_ANIMPOSTFX_HAS_LOADED

0xBF2DD155B2ADCD0A GRAPHICS
FUNCTION SIGNATURE
BOOL _ANIMPOSTFX_HAS_LOADED(`effectName` (const char*));
Property Value
Native Name _ANIMPOSTFX_HAS_LOADED
Hash 0xBF2DD155B2ADCD0A
Return Type BOOL
Build 1207
Parameters effectName (const char*)

Parameters

  • effectName (const char*)

Usage

Lua (Direct):

local result = AnimpostfxHasLoaded(effectName)

Lua (Hash):

local result = Citizen.InvokeNative(0xBF2DD155B2ADCD0A, effectName)

End of GRAPHICS natives part 4

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