void FIRE_SINGLE_BULLET(Any* args);
| Property |
Value |
| Native Name |
FIRE_SINGLE_BULLET |
| Hash |
0xCBC9A21F6A2A679C |
| Return Type |
void |
| Build |
1207 |
| Parameters |
args (Any*) |
Usage
Lua (Direct):
FireSingleBullet(args)
Lua (Hash):
Citizen.InvokeNative(0xCBC9A21F6A2A679C, args)
Examples
struct FireSingleBulletArgs
{
float xStart;
float yStart;
float zStart;
float xEnd;
float yEnd;
float zEnd;
Hash weaponHash;
float damage;
float p8;
Entity instigator;
Entity entity2;
Entity entity3;
BOOL p12;
BOOL p13;
BOOL p14;
BOOL p15;
BOOL p16;
Any p17;
BOOL p18;
BOOL p19;
}
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