float GET_ANIM_SCENE_FLOAT(AnimScene animScene, char* name);
| Property |
Value |
| Native Name |
GET_ANIM_SCENE_FLOAT |
| Hash |
0xCC24CB07F60B496E |
| Return Type |
float |
| Build |
1207 |
| Parameters |
animScene (AnimScene), name (char*) |
Usage
Lua (Direct):
local result = GetAnimSceneFloat(animScene, name)
Lua (Hash):
local result = Citizen.InvokeNative(0xCC24CB07F60B496E, animScene, name)
Back to ANIMSCENE