Native referenceRedM

GET_ANIM_SCENE_FLOAT

0xCC24CB07F60B496E ANIMSCENE
FUNCTION SIGNATURE
float GET_ANIM_SCENE_FLOAT(AnimScene animScene, char* name);
Property Value
Native Name GET_ANIM_SCENE_FLOAT
Hash 0xCC24CB07F60B496E
Return Type float
Build 1207
Parameters animScene (AnimScene), name (char*)

Usage

Lua (Direct):

local result = GetAnimSceneFloat(animScene, name)

Lua (Hash):

local result = Citizen.InvokeNative(0xCC24CB07F60B496E, animScene, name)
Back to ANIMSCENE