BOOL _NETWORK_GET_GANG_LEADER_HANDLE(`gangId` (Any), `gamerHandle` (Any*));
| Property |
Value |
| Native Name |
_NETWORK_GET_GANG_LEADER_HANDLE |
| Hash |
0xCE88A261DCBBA0D9 |
| Return Type |
BOOL |
| Build |
1207 |
| Parameters |
gangId (Any), gamerHandle (Any*) |
Parameters
gangId (Any)
gamerHandle (Any*)
Usage
Lua (Direct):
local result = NetworkGetGangLeaderHandle(gangId, gamerHandle)
Lua (Hash):
local result = Citizen.InvokeNative(0xCE88A261DCBBA0D9, gangId, gamerHandle)
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