float GET_ANGLE_BETWEEN_2D_VECTORS(`x1` (float), `y1` (float), `x2` (float), `y2` (float));
| Property |
Value |
| Native Name |
GET_ANGLE_BETWEEN_2D_VECTORS |
| Hash |
0xD0DFE1C486097BBB |
| Return Type |
float |
| Build |
1207 |
| Parameters |
x1 (float), y1 (float), x2 (float), y2 (float) |
Parameters
x1 (float)
y1 (float)
x2 (float)
y2 (float)
Usage
Lua (Direct):
local result = GetAngleBetween2dVectors(x1, y1, x2, y2)
Lua (Hash):
local result = Citizen.InvokeNative(0xD0DFE1C486097BBB, x1, y1, x2, y2)
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