Native referenceRedM

DOES_ENTITY_EXIST

0xD42BD6EB2E0F1677 ENTITY
FUNCTION SIGNATURE
BOOL DOES_ENTITY_EXIST(`entity` (Entity));

Description: Checks if the Entity exists

Property Value
Native Name DOES_ENTITY_EXIST
Hash 0xD42BD6EB2E0F1677
Return Type BOOL
Build 1207
Parameters entity (Entity)

Parameters

  • entity (Entity)

Usage

Lua (Direct):

local result = DoesEntityExist(entity)

Lua (Hash):

local result = Citizen.InvokeNative(0xD42BD6EB2E0F1677, entity)

Back to ENTITY