Description: explosionType: see ADD_EXPLOSION
| Property | Value |
|---|---|
| Native Name | ADD_OWNED_EXPLOSION |
| Hash | 0xD84A917A64D4D016 |
| Return Type | void |
| Build | 1207 |
| Parameters | ped (Ped), x (float), y (float), z (float), explosionType (int), damageScale (float), isAudible (BOOL), isInvisible (BOOL), cameraShake (float) |
Parameters
ped(Ped)x(float)y(float)z(float)explosionType(int)damageScale(float)isAudible(BOOL)isInvisible(BOOL)cameraShake(float)
Usage
Lua (Direct):
AddOwnedExplosion(ped, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
Lua (Hash):
Citizen.InvokeNative(0xD84A917A64D4D016, ped, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)