Native referenceRedM

ADD_OWNED_EXPLOSION

0xD84A917A64D4D016 FIRE
FUNCTION SIGNATURE
void ADD_OWNED_EXPLOSION(`ped` (Ped), `x` (float), `y` (float), `z` (float), `explosionType` (int), `damageScale` (float), `isAudible` (BOOL), `isInvisible` (BOOL), `cameraShake` (float));

Description: explosionType: see ADD_EXPLOSION

Property Value
Native Name ADD_OWNED_EXPLOSION
Hash 0xD84A917A64D4D016
Return Type void
Build 1207
Parameters ped (Ped), x (float), y (float), z (float), explosionType (int), damageScale (float), isAudible (BOOL), isInvisible (BOOL), cameraShake (float)

Parameters

  • ped (Ped)
  • x (float)
  • y (float)
  • z (float)
  • explosionType (int)
  • damageScale (float)
  • isAudible (BOOL)
  • isInvisible (BOOL)
  • cameraShake (float)

Usage

Lua (Direct):

AddOwnedExplosion(ped, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)

Lua (Hash):

Citizen.InvokeNative(0xD84A917A64D4D016, ped, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)

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