void GET_THREAD_EXISTENCE_DETAILS(`threadId` (int), `threadExists` (BOOL*), `hasScriptHandler` (BOOL*));
| Property |
Value |
| Native Name |
GET_THREAD_EXISTENCE_DETAILS |
| Hash |
0xD92FA81B64920E85 |
| Return Type |
void |
| Build |
1207 |
| Parameters |
threadId (int), threadExists (BOOL*), hasScriptHandler (BOOL*) |
Parameters
threadId (int)
threadExists (BOOL*)
hasScriptHandler (BOOL*)
Usage
Lua (Direct):
GetThreadExistenceDetails(threadId, threadExists, hasScriptHandler)
Lua (Hash):
Citizen.InvokeNative(0xD92FA81B64920E85, threadId, threadExists, hasScriptHandler)
Back to SCRIPTS