Native referenceRedM

DECOR_EXIST_ON

0xD9D1CDBF3464DCDF DECORATOR
FUNCTION SIGNATURE
BOOL DECOR_EXIST_ON(`entity` (Entity), `propertyName` (const char*));

Description: Returns whether or not the specified property is set for the entity.

Property Value
Native Name DECOR_EXIST_ON
Hash 0xD9D1CDBF3464DCDF
Return Type BOOL
Build 1207
Parameters entity (Entity), propertyName (const char*)

Parameters

  • entity (Entity)
  • propertyName (const char*)

Usage

Lua (Direct):

local result = DecorExistOn(entity, propertyName)

Lua (Hash):

local result = Citizen.InvokeNative(0xD9D1CDBF3464DCDF, entity, propertyName)

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